AI Insights · Timothy · December 2021
Top 5 Hybridcasual Games Performance in Egypt Q4 2021
Discover how the top 5 hybridcasual games performed in Egypt during Q4 2021, with insights on weekly downloads, revenue, and active users.
The fourth quarter of 2021 showcased intriguing trends for the top 5 hybridcasual games in Egypt, according to data from Sensor Tower. Here’s a detailed look at their performance across weekly downloads, revenue, and active users.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw its weekly downloads fluctuate, starting from around 102K at the beginning of October and witnessing a dip to approximately 66K by late November, before recovering to about 78K by the end of December. The weekly active users showed a high of 964K in mid-October, gradually declining to 772K by the end of December. Revenue remained relatively stable, peaking at $301 in the third week of November.
Knife Hit by Ketchapp experienced a notable increase in downloads towards the end of the quarter, starting from around 64K in late September and rising to approximately 104K by the week of December 20. Active users, however, saw a decline from 1.2M in late September to around 902K by the end of December. Revenue also showed an upward trend, peaking at $92 in the week of November 22.
Soccer Superstar from Real Free Soccer demonstrated significant growth in downloads, beginning at 39K in late September and reaching a high of 83K by the end of December. Active users fluctuated slightly, starting at 381K and ending the quarter at 361K. Revenue saw a spike in early December, peaking at $78.
Tiles Hop EDM Rush Music Game, another title from Amanotes Pte. Ltd., experienced a steady download rate, starting from 69K in late September and maintaining around 54K by the end of December. Active users showed a slight increase from 691K to 713K over the quarter. Revenue remained steady, with minor fluctuations and a peak of $165 in late September.
Finally, 1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. saw its downloads increase from 74K in late September to about 57K by the end of December. Active users also showed a positive trend, starting at 434K and rising to 379K. Revenue peaked significantly at $1.8K in the week of December 20.
For more in-depth insights and data on mobile game performance, visit Sensor Tower.